Closed ETSeki closed 1 year ago
Thanks for this! I really appreciate you doing the work to debug before submitting the issue.
I also had bug #2 from above
I changed line 380 in core.lua from
if (PlayerFrame and not PlayerFrame:IsUserPlaced() and not PlayerFrame_IsAnimatedOut(PlayerFrame)) then
to
if (PlayerFrame and not PlayerFrame:IsUserPlaced()) then
and it appears to have fixed this bug.
Only part 2 is complete so I am reopening this ticket to work on the other portions.
Hello thanks for keeping this addon alive. Just wwanted to share the bugs i experienced in DF Beta nad their fixes. 1. Interface/AddOns/XIV_Databar/modules/gold.lua:152: attempt to call global 'GetContainerNumFreeSlots' (a nil value)
Just replace freeSpace = freeSpace + GetContainerNumFreeSlots(i) with freeSpace = freeSpace + C_Container.GetContainerNumFreeSlots(i)
2. Interface/AddOns/XIV_Databar/core.lua:380: attempt to call global 'PlayerFrame_IsAnimatedOut' (a nil value) sadly i couldnt find a replacement for this function and i also dont realy know whats is purpose is so i just deleted it and it seems to be fine. Edit. This leads to a bugged out target frame also there are no LUA errors. Im trying to find an alternative to the deleted function.
3. Interface/AddOns/XIVDatabar/modules/tradeskill.lua:199: attempt to call field 'GetTradeSkillLine' (a nil value) You can just replace local , , , , , openSkillLine, _ = C_TradeSkillUI.GetTradeSkillLine() with local openSkillLine = C_TradeSkillUI.GetBaseProfessionInfo().professionID