Open Masterkevkev opened 10 months ago
Can confirm, am currently having this happen to me as well, day counter will increment on host only, remote players will not accurately track day and it just gets stuck on 2 days. What is weird is you can land on company building and it will reset the quota deadline back to three as if it tries to reset it but, ejection and final quota never happens.
+1 here these mods used to work together before after updating since last time I played its broken
+1 - Experiencing the same issue.
+1
+1
My friends and I have experienced this issue with GeneralImprovements, which also has its own quota rollover implementation. Disabling the associated config option should help, as we've played with both mods with no such issue before we decided to enable it.
Hey, for anyone still out there watching, this is an issue because the creator of Quota Rollover decided to circumnavigate/remove the SetNewProfitQuota method which my mod uses data from. With no data to work off of, my mod just flat out won't work properly and is likely to cause issues.
Damn, having this and that mod on would've been a life saver to actually have disposable income to try things out. Guess I'm, stuck with Quota Rollover until some other method of adding days is figured out by someone/
QuotaRollover allows the quota to be subtracted from the sold amount, instead of it going down to 0. I'm presuming the DynamicDeadline is infinitely keeping the days on "2" from some conflict (both legacy and dynamic seems to keep it on day 2, even when 3+ days have passed) when the quota is already surpassed when the new quota is created. It stays like this, and while I will opt for this mod to be active over the QuotaRollover mod in the pack of mine - I would like both to be available somehow. Maybe some sort of minimum days of deadline that'll automatically be set if the quota is already surpassed when the next quota is set? Whatever the case, thought I'd point this out if you want to allow both mods to function together (I'd contact the other dev with this too, but they neither have a github link nor discord name so... can only point out the conflict here)