Closed wnr closed 10 years ago
Yes it will. KILabel overrides initWithCoder which is the constructor used when loading from a nib file. There's no need to use initWithFrame at all, just use a UILabel on your storyboard and then set its class to KILabel in the inspector. You'll get all the benefits of auto-layout etc. You just have to set a few of the more advanced properties in code yourself once your nib is loaded.
Hope that helps.
Thank you for your reply :)
The thing is that I build the interface from code and I'm not using any xib or storyboard files. Usually I would create my UILabel's with something like ÙILabel *label = [[UILabel alloc] init];
to later set the text of the label and then call the [label setTranslatesAutoresizingMaskIntoConstraints:NO];
to later completely let auto layout do the heavy work.
How would I use KILabel with the same approach as described? Should I call initWithCoder or perhaps initWithFrame:CGRectZero?
Thank you
EDIT: I should've tried it before asking, but I guess I have tried so many non-working UILabels that I got tired of it. You can ignore this comment since your KILabel seems to work great, just as expected!
Great job! :)
Good to know. I thought it would work, thanks for the update.
Hello, would this work with auto layouting? I noticed that all UILabel replacement projects that I found all use the initWithFrame approach, which doesn't really go along so well with auto layout when you want the label to fill a certain (at compile-time unknown) area.
Or am I missing something?
Thanks