Open Murzysko opened 2 years ago
Backlog: -merge l4d2_kether_t1_point_bonus and l4d2_penalty_bonus_kether in a proper way -refactor bonus print
https://github.com/Krevik/Kether.pl-L4D2-Server/commit/55a8fc2de5baf359900d8c8c90e613aca937a85b <-- done besides "PS." To check, review and discuss for further improvements. Currently installed on both servers
That's zm bonus print:
R#1 Bonus: 600 <90.9%> [HB: 100% | DB: 100% | Pills: 0%]
I'd like to propose kether bonus print based on the above
R#1 Bonus: sum [HB: amount/percent | MB: amount/percent | Pills: amount/percent | Ex: amount]
HB - health bonus; MB - medkit bonus; Ex - extra bonus
I'm not sure about adding extra bonus coz it make print to long for 1 line and if it's even possible to sum up every presented point bonus at once. Anyway I hope I'll inspire you to make it more clear.
PS. make it possible to appear 2 prints at once after binding "sm_tank; sm_health" in one key