Closed byKrem closed 2 months ago
Thanks for the heads up, I should've done a better job testing it. I will look into it.
Did your jump land out of the map or on the ground jumping off of a cliff?
I just stood there, jumped up and landed where I was standing.
I see, thanks. Got to reproduce it, but I have only vague ideas of what to do about it.
A possible band-aid solution would be to do a weird mix of features - let Acrid's Leap collide with entities, but slide off of trees and cliffs.
It's a weird event race, game deals fall damage the same frame as it clears Acrid's fall damage immunity flag, due to him hitting the ground on the frame before, possibly because the fall damage is calculated on the server, or through server's command, while regular movement hit isn't.
Okay, I have uploaded a pre-release containing that fix, it would be nice if you could test it out. I'm not entirely sure if it would work in multiplayer, especially over slower networks. Multiplayer needs testing.
Technical info following. That theory was kinda wrong - but just adding one frame delay before the leap explosion occurs seems to be sufficient. Technically it's not a data race, the character control system they're using sometimes dispatches the GroundHit event (which deals fall damage) a frame after it dispatches the event that tells we have landed on the ground (but not hit it yet, and which is inevitably clears the fall damage immunity flag). So one FixedUpdate frame delay should be sufficient. Although janky.
I kinda understand why Gearbox just kinda.. shoved it. I still disapprove but I understand then just a bit better.
I am still experiencing fall damage when falling using the utility
@DamageMaximo Did you try the pre-release build linked above or 1.1.0 from Thunderstore? Were you playing solo or multiplayer? If you were in multiplayer, were you host or guest?
I do suggest trying the pre-release if you haven't already.
And by linked above I actually mean linked below (but I will edit the previous comment as well) https://github.com/Kriper1111/R2-FixChefFoodSuck/releases/tag/v1.3.0-rc2
it's fixed now as far as I could tell
Yippie. For my own tests and theories, it should work solo and for hosts.
As for the guests.. It will need a netcode patch of some degree. I think I'll create another issue for the multiplayer side and close this one.
I like Acrid's shift because with its use there is no fall damage. But by setting this mod, fall damage appeared after using the skill. It makes hard to use it on Eclipse 3 or above. Can you fix it so it works like before the DLC release?