Closed teeshq closed 1 year ago
My library should work with this display driver.
On Friday, April 22, 2022, 04:59:46 PM CDT, teeshq ***@***.***> wrote:
Hi Kris at start im quite noobie with coding and have question to You its possible to implement this library to my code. #include
TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
void setup() {
SPI.begin(); tft.begin(); tft.setRotation(1);
DcsBios::setup(); tft.setFreeFont(CF_01); tft.fillScreen (TFT_BLACK); tft.setTextColor(TFT_GREEN,TFT_BLACK);
}
void loop() { DcsBios::loop(); }
void onDedLine1Change(char* newValue) { tft.drawString (newValue ,50 ,100);
} DcsBios::StringBuffer<25> dedLine1Buffer(0x44fc, onDedLine1Change);
void onDedLine2Change(char* newValue) { tft.drawString (newValue ,50 ,130);
}
DcsBios::StringBuffer<25> dedLine2Buffer(0x4516, onDedLine2Change);
void onDedLine3Change(char* newValue) { tft.drawString (newValue ,50 ,160);
}
DcsBios::StringBuffer<25> dedLine3Buffer(0x4530, onDedLine3Change);
void onDedLine4Change(char* newValue) { tft.drawString (newValue ,50 ,190);
}
DcsBios::StringBuffer<25> dedLine4Buffer(0x454a, onDedLine4Change);
void onDedLine5Change(char* newValue) { tft.drawString (newValue ,50 ,220);
}
DcsBios::StringBuffer<25> dedLine5Buffer(0x4564, onDedLine5Change);`
its working fine but sometimes when digit change rapidly flickering is very visible
Best Regards Tomasz Szulc
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HI Kris thanks fon answer like im said im quite noob could You help me example on my code , i have no idea where to start
Do you at least have your display working?
On Apr 23, 2022, at 6:36 PM, teeshq @.***> wrote:
HI Kris thanks fon answer like im said im quite noob could You help me example on my code , i have no idea where to start
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Do you at least have your display working? … On Apr 23, 2022, at 6:36 PM, teeshq @.***> wrote: HI Kris thanks fon answer like im said im quite noob could You help me example on my code , i have no idea where to start — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you commented.
Hi yes this code work here is example of flickering https://www.youtube.com/shorts/oxpwsWdlGpU
Best Regards
HI Kris here is code https://github.com/teeshq/ufc/blob/main/F16DED.ino
but i cant get it to work with tft.drawString
if i change it to println
its look like is working but println overwrite numbers.
Any idea ?
This library does not have a method called draw string. It supports floats, ints, bytes, chars, doubles and a few others. Use it like this
in declaration section as you are doingFlickerFreePrint
in loop or where ever // get some datafloat YourData = 3.41159; newValue.setTextColor(TFT_BLACK,TFT_BLACK); // call only if you need to change the text color // set cursor locationtft.setCursor(YourX, YourY); // print newValue.print(YourData);
On Monday, April 25, 2022, 08:49:09 AM CDT, teeshq ***@***.***> wrote:
HI Kris here is code https://github.com/teeshq/ufc/blob/main/F16DED.ino but i cant get it to work with tft.drawString if i change it to println its look like is working but println overwrite numbers. Any idea ?
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Defiantly can't pass the flickerfreeprint object into drawString. FlickerFreePrint does the drawing. Implement like this.
create a FlickerFreePaint object for each data to be drawn (put the , pass in your display object and set fore color and back color) FlickerFreePrint Data1(&YOUR DISPLAY OBJECT NAME, 0xFFFF, 0X0000);
Print the data similar to the Print object except call print on the data object Data1.setTextColor(0xFFFF, 0X0000); float j = some data; Data1.print(j, 4);
Hi Kris at start im quite noobie with coding and have question to You its possible to implement this library to my code.
`#include
include // Hardware-specific library
TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
define DCSBIOS_DEFAULT_SERIAL
include "DcsBios.h"
define GFXFF 1
define CF_01 &DEDFont16px24pt8b
void setup() {
SPI.begin(); tft.begin(); tft.setRotation(1);
DcsBios::setup(); tft.setFreeFont(CF_01); tft.fillScreen (TFT_BLACK); tft.setTextColor(TFT_GREEN,TFT_BLACK);
}
void loop() { DcsBios::loop(); }
void onDedLine1Change(char* newValue) { tft.drawString (newValue ,50 ,100);
} DcsBios::StringBuffer<25> dedLine1Buffer(0x44fc, onDedLine1Change);
void onDedLine2Change(char* newValue) { tft.drawString (newValue ,50 ,130);
}
DcsBios::StringBuffer<25> dedLine2Buffer(0x4516, onDedLine2Change);
void onDedLine3Change(char* newValue) { tft.drawString (newValue ,50 ,160);
}
DcsBios::StringBuffer<25> dedLine3Buffer(0x4530, onDedLine3Change);
void onDedLine4Change(char* newValue) { tft.drawString (newValue ,50 ,190);
}
DcsBios::StringBuffer<25> dedLine4Buffer(0x454a, onDedLine4Change);
void onDedLine5Change(char* newValue) { tft.drawString (newValue ,50 ,220);
}
DcsBios::StringBuffer<25> dedLine5Buffer(0x4564, onDedLine5Change); `
its working fine but sometimes when digit change rapidly flickering is very visible
Best Regards Tomasz Szulc