Value PropositionAs a pet lover,
I want to be challenged while caring for my pet,
so that the gameplay excites me even more and the virtual pet care feels more real.
Description
Acceptance Criteria
A new random event occurs at least once a day (day circle)
it explains the event and its consequences (good or bad)
the consequence is adapted immediately in the app
Tasks
create feature branch feature/random-events
create a data base with different events
connect to game loop so that a new random event is shown to the user at least once a day
create a pop up which explain the random event and what its consequences are (e.g. “your pet is sick. you need to pay 100 medical costs”, “A long walk: increases happiness and hunger, but decreases energy.” “A good night's sleep: Increases energy and happiness, while slightly decreasing hunger”). Implement an “OK / confirm” button to the pop up
the consequences (e.g. loss of money) will be displayed as soon as the user confirms the random event
Value Proposition As a pet lover, I want to be challenged while caring for my pet, so that the gameplay excites me even more and the virtual pet care feels more real.
Description![Image](https://github.com/Krischan-Klug/pocket-pets/assets/150810914/a4a96baf-c75d-4a78-9253-8e7fcac5f50a)
Acceptance Criteria
Tasks