This is a followup to
https://code.google.com/p/angleproject/issues/detail?id=834.
Extension:
https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_framebuffer_fetc
h.txt
For fragment shaders only, and only if GL_EXT_shader_framebuffer_fetch is
supported, it's allowed to have an 'inout' storage specifier for the fragment
shader:
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
layout(location = 0) inout mediump vec4 dstColor;
...
The above currently causes a syntax error due to 'inout' not being supported by
the validator. I added that as a quick hack, but got another error about the
layout location being wrong (in TParseContext::layoutLocationErrorCheck), and
I'm not sure about the current state of the validator there.
Original issue reported on code.google.com by e...@opera.com on 28 Nov 2014 at 1:09
Original issue reported on code.google.com by
e...@opera.com
on 28 Nov 2014 at 1:09