KroMignon / angleproject

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EGL_ANGLE_device_d3d is needed for applications that want to access the D3D device #935

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
EGL_ANGLE_device_d3d is needed for applications that want to access the D3D 
device directly associated with the configured EGL display.

Original issue reported on code.google.com by co...@microsoft.com on 4 Mar 2015 at 8:28