Closed avdept closed 7 years ago
Well Opengl is cross platfrom not sure on the rest of stuff.
It might be
Is there list of 3rd party libs that are used in project?
its for example libzplay.dll
We did not make the OSX compilation because it requires a lot of work for no gain - the game works just as well under Wine.
@Kromster80 Could you point me, which parts of code are required to change in order to make it work on osx native?
You need Delphi XE2+ iirc. Then you need to make wrappers for APIs (OpengL, OpenAL, Net). Feel free to fork and ask questions! email or skype (kromster80)
AFAIK there's no deplhi studio for mac os, only lazarus, which is not same as xe2+. I will try anyway and report results.
IIRC it was XE2 when they introduced OSX compiler into Delphi IDE. I had successfully used it for other projects.
@Kromster80 I meant to use ide on mac, since i don't have windows installed(and not really want to do that). But in case i wont be able to compile via lazarus, i install windows on parallels
Yeah, use Parallels or dual-boot ;-)
Use Vmware or vbox if its avalible on mac
Closing, since OSX compilation requires a lot of work for very little gain - the game works under Wine.
Is it possible at all?