Open TehPlayer14 opened 7 years ago
The simple solution to this is make attack queue that would dispatch all groups attacking and delay them by few frames like TPR did:
The attack setting was a one attack only
Just don't order every group at once or at one frame
Proof Video https://www.youtube.com/watch?v=sfJrjUM0tU0&feature=youtu.be
Lag is likely caused by too many units building their paths to destination at once.
Yep
The simple solution to this is make attack queue that would dispatch all groups attacking and delay them by few frames like TPR did:
The attack setting was a one attack only
Just don't order every group at once or at one frame
Proof Video https://www.youtube.com/watch?v=sfJrjUM0tU0&feature=youtu.be