When we were using hotkey to jump to player while spectating/watching replay, there was no Replay_ViewPlayer invokation, only Replay_JumpToPlayer, where there was no FOW and Overlay update.
So we have to update it anyway, better separate that common code in one procedure - Replay_UpdatePlayerInterface.
When we were using hotkey to jump to player while spectating/watching replay, there was no Replay_ViewPlayer invokation, only Replay_JumpToPlayer, where there was no FOW and Overlay update. So we have to update it anyway, better separate that common code in one procedure - Replay_UpdatePlayerInterface.