KrossX / Durazno

XInput wrapper that allows controller customization
MIT License
199 stars 21 forks source link

[request] custom fomula sensitivity remapping #25

Closed shadoxxhd closed 7 years ago

shadoxxhd commented 7 years ago

you could enter a small script (or similiar - fomula, asm code or whatever) that would transform input x/y into the x/y values that are sent to the game

the reason I want this is that I want to sort of 'separate' the x and y axis: when I'm in a 'corner', it should be at 1/1 instead of sqrt(2)/sqrt(2) (this means basically a circle to square remapping).

KrossX commented 7 years ago

Allowing custom scripts to be run is an enormous task I have no idea how to do. The best that can be allowed is... using the available source code for your own custom Durazno! =D There's actually custom Durazno that tries to do just that, you might wanna give it a try, it's called Durazno Square or similar.

shadoxxhd commented 7 years ago

I really appreciate the reply - durazno square should be exactly what I need! On a sidenote, letting the user input raw bytecode to run should be really easy - since the user would input the code himself, the program wouldn't need to worry about security etc.