The token direction UI (showing the direction of tokens that are offscreen) was getting priority over all other UI elements causing sometimes a jump to a token to happen instead of a UI element to open.
The behaviour has now changed so that the token direction UI should always have the last priority.
The token direction UI (showing the direction of tokens that are offscreen) was getting priority over all other UI elements causing sometimes a jump to a token to happen instead of a UI element to open.
The behaviour has now changed so that the token direction UI should always have the last priority.
This fixes #1165