Templates are a way to save a shape with some settings pre-filled for later re-use. Since introducing templates, they haven't been updated to match new features and are thus missing some data that one would expect to be saved.
The following data is now also saved:
Annotation public visibility
Trackers:
Display on token
Colors for display on token
Auras:
Whether the aura is enabled
The stroke colour
The angle and direction
While revisiting these keys, I've also removed some settings that are no longer saved.
The settings I've removed felt too situational to be saved as a general setting.
Ideally at some point while saving a template, you would get the option to choose which things are saved on a more fine-grained level, allowing you to save these after all for specific cases. But alas we're not there yet.
The following data is no longer saved:
invisible state
defeated state
locked state
'show badge'
If you frequently save templates with one of these specifically in mind, feel free to mention something here or on discord and we'll see if I want to adjust my vision or prioritise the aforementioned granular saving implementation.
Templates are a way to save a shape with some settings pre-filled for later re-use. Since introducing templates, they haven't been updated to match new features and are thus missing some data that one would expect to be saved.
The following data is now also saved:
While revisiting these keys, I've also removed some settings that are no longer saved. The settings I've removed felt too situational to be saved as a general setting. Ideally at some point while saving a template, you would get the option to choose which things are saved on a more fine-grained level, allowing you to save these after all for specific cases. But alas we're not there yet.
The following data is no longer saved:
If you frequently save templates with one of these specifically in mind, feel free to mention something here or on discord and we'll see if I want to adjust my vision or prioritise the aforementioned granular saving implementation.
Fixes #1204