Closed Athlon007 closed 4 years ago
Btw, on
`
private void PrepareForSaveGame()
`
isKinematic should be like this:
`
KINEMATIC.isKinematic = false;
`
Because if it's true, car does not react to collisions and physics, and it should be saving with kinematic to false as it normally would.
So if you could change that would be great. I don't want to make a PR just for that.
Fixed.
smh Why is isKinematic
opposite implied value.
Ready for Merge?
(Also FWIW if you could comment with ready for merge at the end of a PR, I would really appreciate it ^>^)
I guess because the property of the component is `
isKinematic `
and not `
isKinematic.enabled `
so if `
isKinematic = true `
then it is Kinematic and if `
isKinematic = false `
then it's not Kinematic.