Currently, these effects are activating Trigger event on relay entities having "door_open/close" in their name. Some doors are not influenced by that, but could be changed by changing their animation. Add some commands to these effects to handle them.
Currently, these effects are activating Trigger event on relay entities having "door_open/close" in their name. Some doors are not influenced by that, but could be changed by changing their animation. Add some commands to these effects to handle them.