Open KuSpa opened 5 years ago
we can use loader.load_from_data( TextureData::color(COLOR), (), &storage,
to add a single colored texture. this requires a split of the assetmanager, because the current implementation of assetmanager does not support hardcoded storages.
since there is no batching at all, we will close this issue with the upcoming assetmanagerrefactoring
what do you think @karyon