KuSpa / RockRaiders

👨‍🏭 Clone of an awesome same named game
GNU General Public License v3.0
18 stars 1 forks source link

adjust boundingbox origin #26

Closed KuSpa closed 5 years ago

KuSpa commented 5 years ago

bounding boxes are genereated in the collection crate, which sets the pivot point to the center of the box.

Our models have their pivot point inthe middle of their bottom, to place them easily at y=0. Thus, the boundingbox is offsettet, when using the entity's transform.

KuSpa commented 5 years ago

With using ncollide3d, the problem seem to remain