not all tiles are shown by default. only marked tiles in level spec.
whenever a wall tile becomes a ground tile (for whatever reason), reveal all neighbor tiles, that can be accessed now (recursive for neighbor ground tile).
extra: do a little animation, the further the distance, the later the tiles are revealed (just a fade from black to the new tile mesh?)
not all tiles are shown by default. only marked tiles in level spec.
whenever a wall tile becomes a ground tile (for whatever reason), reveal all neighbor tiles, that can be accessed now (recursive for neighbor ground tile).
extra: do a little animation, the further the distance, the later the tiles are revealed (just a fade from black to the new tile mesh?)