Open coolcatcoder opened 7 months ago
Thanks for reporting this issue! I believe this problem comes from the fact that you are using vulkan. This project so far has been wholly centred around GLSL 4.50/4.60 for OpenGL, and if I recall correctly OpenGL doesn't support set
as a layout identifier.
Unfortunately, this project is effectively on-hold and I'm not actively working on it at the moment. I hope to come back to this in the future, and support vulkan too, but at this point I cannot say when that may be. I'll leave this issue open anyways so that I don't forget about this when I do resume this work.
vscode extension version: 0.0.2 glsl-lsp version: Don't know what this is. OS: Windows 10
Describe the bug
This extension immediately starts claiming my layout identifiers are invalid. Yet my shaders compile and run fine. I'm using vulkan, not opengl, in case that makes a difference. Here is my working fragment shader for example: