KubaP / glsl-lsp

A language server implementation for the OpenGL Shading Langauge, written in Rust.
12 stars 1 forks source link

Parser rewrite #2

Closed KubaP closed 1 year ago

KubaP commented 1 year ago

Replace the current chumsky parser with a handwritten parser.

This is done for the following reasons:

The new parser is also more complete, with more edge cases handled (or abled to be handled) correctly.

Other miniscule changes: