StartupEvents.modifyCreativeTab('minecraft:redstone_blocks', event => {
// Adds example item after redstone
event.addAfter('minecraft:redstone', 'kubejs:example_item')
// Removes redstone
event.removeDisplay('minecraft:redstone');
})
I tried it in my modpack, and it seemed like removeDisplay(...) did nothing. I confirmed I had the correct creative tab selected by changing its icon and name (which worked). Decided to make a fresh instance with only KubeJS and its dependencies in case it was a problem with some other mod.
The above example results in a crash when opening my creative inventory in-game with only KubeJS and its dependencies insalled.
I assumed that maybe the addAfter(...) call was the problem, since I don't have the kubejs:example_item defined anywhere, but the following also causes a crash when opening the creative mode inventory:
Is removeDisplay(...) still supposed to work? I've seen some posts online about the functionality no longer being supported, but it's still documented, so I assume it's supposed to work?
Minecraft Version
1.20.1
KubeJS Version
2001.6.5-build.16
Rhino Version
2001.2.3-build.6
Architectury Version
9.2.14
Forge/Fabric Version
47.3.0
Describe your issue
Trying to use KubeJS to hide certain modded items from a creative tab, since they're disabled in the modpack.
Saw that the documentation had an example for just that:
I tried it in my modpack, and it seemed like
removeDisplay(...)
did nothing. I confirmed I had the correct creative tab selected by changing its icon and name (which worked). Decided to make a fresh instance with only KubeJS and its dependencies in case it was a problem with some other mod.The above example results in a crash when opening my creative inventory in-game with only KubeJS and its dependencies insalled.
I assumed that maybe the
addAfter(...)
call was the problem, since I don't have thekubejs:example_item
defined anywhere, but the following also causes a crash when opening the creative mode inventory:I've attached a crash log pastebin below.
Is
removeDisplay(...)
still supposed to work? I've seen some posts online about the functionality no longer being supported, but it's still documented, so I assume it's supposed to work?Crash report/logs
https://pastebin.com/EZAQtM8e