KumaV1 / Custom-Modifiers-in-Melvor

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More Monster types #14

Closed KumaV1 closed 7 months ago

KumaV1 commented 7 months ago

While #13 will allow for dynamic build anyway, natively defined types can make slightly easier for others and also displays more variety to users without other mods needing to expand the initial list.

Do note though, that the MonsterTypeOverview will have to be updated, so it doesn't become too long and hard to navigate. For example, adding the option to hide a section.

The following types are to be added, with the following Melvor-native monsters being applied to them:

KumaV1 commented 7 months ago

Closing the issue, as #13 allows other mods to add types when they need them. So rather than having the base mod "bloat" up the list of possible types, other mods should just add relevant types themselves, if they want to make use of them.