Display monster types in combat area selections (design akin to Dungeon pet indicator)
Green if the monster type is active, Orange if not
Dungeons should display the amount of monsters per type (e.g., instead of Dragon, it would display 5 Dragons)
Whether indicators are displayed should probably be toggable for active/inactive and each combat area type, so two checkbox lists
Deactivate all monster types (Checkbox)
Deactivate certain monster types (semikolon-separated text-input, because dynamic?)
Monster type overview needs a new tab, where users can find the technical terms required for that input field
Idea behind last two settings: Give users the power to deactivate monster types they know aren't relevant for what they are currently doing/fighting, to allow them to reduce calculation time to some degree. In the long run, this could even have an impact on whether certain logic is even patched in, though that's not the goal for the initial implementation.
Describe the solution you'd like Mod settings:
Dragon
, it would display5 Dragons
)Idea behind last two settings: Give users the power to deactivate monster types they know aren't relevant for what they are currently doing/fighting, to allow them to reduce calculation time to some degree. In the long run, this could even have an impact on whether certain logic is even patched in, though that's not the goal for the initial implementation.