While poking around with the static object QCing, I noticed that there's a bit of confusing formatting specifically with the (x,y) or (y,x) sorting of keypoints.
Current components that use (y,x) sorting:
Mouse Pose
[derived from pose] Convex Hulls
Static Object - Food Hopper
Static Object - Lixits
Current components that use (x,y) sorting:
Segmentation Contours
Static Object - Arena Corners
I double checked both the rendering and the derived feature calculations to validate x-y order was being handled correctly.
All were valid except for arena corner features. This was probably not originally observed because flipping the x,y values don't change them much.
While poking around with the static object QCing, I noticed that there's a bit of confusing formatting specifically with the (x,y) or (y,x) sorting of keypoints.
Current components that use (y,x) sorting:
Current components that use (x,y) sorting:
I double checked both the rendering and the derived feature calculations to validate x-y order was being handled correctly. All were valid except for arena corner features. This was probably not originally observed because flipping the x,y values don't change them much.