Open KungFuFurby opened 3 years ago
There is a second cause, but it wouldn't be related to this one. It could be caused by a hardware glitch when the echo buffer's volume output (prior to EVOL adjustments) overflows, as there is improper handling of clamping in most cases.
Reported by SimFan96 on the AddmusicK 1.0.8 page on SMWCentral.
Related to #61. However, #61 was reported as a crashing bug: this one contains both #61 and this particular one in a better descriptive package.
I already took care of the crashing bug, but #170 may be helpful in at least partially mitigating the other problem. Unfortunately, the cause of that staticky/crackling noise may be caused by reading leftover data from a previous echo buffer iteration, and this is partially a hardware problem. Either that, or I mistook this for #61, and it has already been resolved.
I'll assume that I haven't mistook this for #61. Anyways... I think what I can do is try and blend it in better.