KungFuFurby / AddMusicKFF

Fork of AddMusicK, a compiler/inserter of music for Super Mario World
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Allow the pause SFX to not mute the entire sound through the DSP registers when used #394

Open KungFuFurby opened 1 year ago

KungFuFurby commented 1 year ago

Requested by Anorakun on the SMWCentral website through the submission page. This is something that was in AddmusicK 1.0.7, but was rendered obsolete by 1.0.8. However, I would have to change the code of 1.0.7's pause because of how it breaks songs that use long notes and/or legato.

This would also possibly be a new user define... and I'd have to see how it interacts with #284 .