KungFuFurby / AddMusicKFF

Fork of AddMusicK, a compiler/inserter of music for Super Mario World
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Test that the bit being tested is actually used by hardcoded 1DFA SFX #401

Closed KungFuFurby closed 12 months ago

KungFuFurby commented 12 months ago

Somehow triggering two SFX instances in a row while a 1DFA SFX was running was causing the jump SFX to stop its pitch bend entirely. The cause is that the bit was not tested to make sure the channel in question was actually used by 1DFA SFX, so that is now added on.

This merge request closes #388.