Somehow triggering two SFX instances in a row while a 1DFA SFX was running was causing the jump SFX to stop its pitch bend entirely. The cause is that the bit was not tested to make sure the channel in question was actually used by 1DFA SFX, so that is now added on.
Somehow triggering two SFX instances in a row while a 1DFA SFX was running was causing the jump SFX to stop its pitch bend entirely. The cause is that the bit was not tested to make sure the channel in question was actually used by 1DFA SFX, so that is now added on.
This merge request closes #388.