Closed apostololeg closed 6 years ago
Thanks for continuing to create these issues. I am thinking about adding another option under animations for shape keys to choose between exporting all eligible or just the active shape key animation. I think all eligible would be a good default for this setting.
I have scene(monkey.blend) with 2 Shape Key animations. After exporting,
gltf.animations
contains only one animation, that was selected from the list in Blender ("eye" in this case).Export Params
Out – monkey.gltf