Closed axandreo closed 6 years ago
I am getting no errors using master and the default settings. The output file also passed the glTF validator, though I am likely using an old version of it. I also exported the file as a self contained binary and loaded it in that glTF viewer.
What settings are you using, and can you give more details on the error you are seeing?
Great! Maybe it does have something to do with the versions then because all I did was download what is currently up on github. The only settings I changed during the export was in Animations. I made sure all eligible objects exported their animations. It is exporting in gltf 2.0 . I am using blender 2.79 and I am on a mac. I'm sorry but unfortunately I don't know what else I can give you or where else I should be looking. Do you have any suggestions on where I could dig deeper?
That is helpful information. I believe you are encountering issue #125. I am going to close this issue as a duplicate. If you feel this issue is something different, feel free to reopen it.
I have a scene with with multiple animations when I export I get this RangeError. Here is my blender scene:
bounce.zip
UPDATE:
putting the .gltf and the .bin into https://gltf-viewer.donmccurdy.com/
I get this:
BUFFER_EXTERNAL_BYTELENGTH_MISMATCH | Actual data length 346044 is less than the declared buffer byteLength 376956. | /buffers/0