Open Kupoman opened 5 years ago
Well, you shouldn't because Kronos official exporter result doesn't import well in some other apps like Godot. At least for complex files like gtlf import.zip It's from https://github.com/shrekshao/gltf-avatar-threejs BTW, thanks for your great project!
@j2l I appreciate your feedback! If you are experiencing problems with the other exporter, I encourage you to file issues on it.
@j2l We're definitely aware that there are bugs in the armature export for glTF-Blender-IO, and are hoping to resolve many of those over the next month. Any time you are able to file issues with example .blend
files attached, it's extremely helpful. :)
For features (like skinning) that this exporter is handling better than the Khronos version, we're very open to changing how we do things. But I haven't looked closely at the skinning differences myself yet. We'll be archiving our own old exporter, glTF-Blender-Exporter, in favor of the new one (glTF-Blender-IO) that comes with Blender 2.8 soon.
With the official Khronos importer and exporter being included in Blender 2.8, there does not appear to be much reason to continue development of this exporter. This GitHub repository will remain up, but feature development will be halted indefinitely. If you have a use case or feature that requires using this exporter over the Khronos one, I encourage you to open an issue with the Khronos importer/exporter. Feel free to ping me on those issues so that I can help you transition.