Open psydack opened 3 years ago
I don't know if you planning to do or even it will worth, but maybe it will be to have it. https://docs.unity3d.com/Packages/com.unity.mathematics@1.0/manual/index.html
I think you can put a define on asmdef, something like this:
"versionDefines": [ { "name": "com.unity.mathematics", "expression": "1", "define": "HAS_UNITY_MATH" },
Edit: Maybe Color <> V4
I don't know if have some implication using this
public static Color ToColor(this System.Numerics.Vector4 v4) { return new Color(v4.X, v4.Y, v4.Z, v4.W); } public static System.Numerics.Vector4 ToSystem(this Color c) { return new System.Numerics.Vector4(c.r, c.g, c.b, c.a); } [StructLayout(LayoutKind.Explicit)] private struct ColorVectorUnion { [FieldOffset(0)] public UnityEngine.Vector4 UVector; [FieldOffset(0)] public UnityEngine.Vector4 Color; [FieldOffset(0)] public System.Numerics.Vector<float> SVector; } public static System.Numerics.Vector<float> ToSystemGeneric(this UnityEngine.Vector4 vector) { ColorVectorUnion vectorUnionF = default; vectorUnionF.UVector = vector; return vectorUnionF.SVector; } public static System.Numerics.Vector<float> ToSystemGeneric(this UnityEngine.Color vector) { ColorVectorUnion vectorUnionF = default; vectorUnionF.Color = vector; return vectorUnionF.SVector; }
I'll be taking a look at this
I don't know if you planning to do or even it will worth, but maybe it will be to have it. https://docs.unity3d.com/Packages/com.unity.mathematics@1.0/manual/index.html
I think you can put a define on asmdef, something like this:
Edit: Maybe Color <> V4
I don't know if have some implication using this