Open zano972 opened 9 years ago
Can you give me detailed resource TGI and location? Thanks.
Hi,
A lot of FTPT and RSLT TS4 resources don't show up in S4PE. I give you only one FTPT and RSLT TGI: FTPT: 0xD382BF57-0x00000000-0x7DC1AC07577196B6 RSLT: 0xD3044521-0x00000000-0x9595FF9DC2130431
Of course it is possible to export these resource (with option 'Do not parse' checked) but it is impossible to use (modify/edit) them in a new package.
I am using S4PE 0.3b the same occurs with 0.2d (Front-end Distribution: 14-0920-48 Library Distribution: 14-111-301).
See joined pictures.
Thanks.
Thank you. I'll look at it when I have time.
Ok thanks a lot.
Hi, I've checked FTPT and found out that the format has changed a lot. It might take a long time before it can be used in cc making; just let you know...
Due to my heavy course work, I don't have much free time to work on this project. But I'll try my best to fix the wrapper.
Ok and thank you Kuree. I dont know if that helps but I've noticed that S4PE (and the Sims 4 game) can handle Sims 3 FTPT resource. If I want to get a running Sims 4 object FTPT, I take an S3 FTPT, set the datas for ClosedPolygon, lower, upper etc. The Sims are able able to handle / use this 'hybrid' object FTPT (they dont go through the objetc) but the new objet don't care about another object ( then can overlap) even the flags ForPlacement, ForPathing, AllowIntersectionFlags, etc. are correctly set.
I'll try to find a solution 'en attendant'.
Thanks a lot and so long.
Hi all,
I've noticed that this S4PE release (the another releases too) can't correctly read TS4 RSLT and FTPT resources.
Is it possible to get soon a corrected S4PE release ?
Thanks in advance.