This merge brings in new code that allows you to define an Origin of where the graphic primitives work from. It also allows you to define a clipping rectangle other than the full screen.
While doing this I integrated in code that allows you to draw Opaque font characters and then rewrote to work like drawChar.
This merge also added #ifdef code to all of my frame buffer code and by default only enables it on T3.5 and T3.6.
This merge brings in new code that allows you to define an Origin of where the graphic primitives work from. It also allows you to define a clipping rectangle other than the full screen.
While doing this I integrated in code that allows you to draw Opaque font characters and then rewrote to work like drawChar.
This merge also added #ifdef code to all of my frame buffer code and by default only enables it on T3.5 and T3.6.