KurtE / ILI9341_t3n

Extended ILI9341_T3 library (Teensy) including all SPI buses, Frame buffer, plus
MIT License
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GFX Font characters - Opaque overlap characters #19

Closed KurtE closed 5 years ago

KurtE commented 5 years ago

Now handles Opaque font output.

The code remembers the previous character output and how far it extended as it might extend into the beginning of the next character to be output.

Also checks to see if the xOffset for the character is negative, in which case it might overwrite part of previous character.

Code for both Frame buffer and non frame buffer. Frame buffer code is simple in that it can simply look into the memory and say if the previous char overwrote part of me, and I am about to output background color, and the data at that pixel is the text color of previous char, don't touch it...

For non-frame buffer code, it sets up one update rectangle for the whole area that might be updated. Again if the pixel I would output would be my background color, I see if I am in the overlap area. I then have the code compute if the previous character would have set this to it's FG color and then output that color. If not, and I am before my current text cursor, I output the previous characters BG color, else I output the current characters BG color.