KvaGram / AdventureQuests

experimental online quests for the Tenebrae minecraft server
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Can this work for Godot 4+ multiplayer open-world chunk system? #1

Closed WithinAmnesia closed 7 months ago

WithinAmnesia commented 7 months ago

I am doing a from scratch build now for the multiplayer chunk system. What should I do for the server and the data and chunk storage? I have a few leads and some more thoughts and resources can be found here: https://github.com/WithinAmnesia/ARPG/discussions/16 <Start fresh thread. https://github.com/WithinAmnesia/ARPG/discussions/15 <Previous start thread. It was suggested I build a from scratch Multiplayer seamless chunk system that eventually be put together where it can handle 2K-16K+ players on the same server. What should be done for a web deployment to also run on a browser? I was suggested to try and do a chunk storage system similar to Minecraft or Terraria where each chunk is stored individually and accessed by the server in communication with the player clients. What should be done to solve this chunk puzzle? All feedback is welcome.

KvaGram commented 7 months ago

I am quite confident you are on the wrong git here. This is some old abandonware I worked on for my minecraft server, loooong ago. As for your project, I am not sure what you are trying to do, nor do I know how to help you. Closing this issue.

WithinAmnesia commented 7 months ago

Thats okay. I'm looking for how to save multiplayer chunk data now any suggestions / examples?

KvaGram commented 7 months ago

Thats okay. I'm looking for how to save multiplayer chunk data now any suggestions / examples?

I just had a look at your profile. You spammed this same question in well over a hundred other reposetories. You rightfully should be banned from github.