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Kwasniok
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python-nerte
non-euclidean ray tracing engine
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rework renderer
#25
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Kwasniok
closed
3 years ago
Kwasniok
commented
3 years ago
the workflow should be separated as follows:
processing/render: get intersection info per pixel for all pixels
post-processing/display: convert this information into an image (can be applied multiple times without rendering again)
the workflow should be separated as follows: