Closed Craigjw closed 4 years ago
I just had a quick look at it and can confirm inconsistent behaviour on moving platforms on the Animancer character. It doesn't happen on the Mecanim character but I can't figure out why because as near as I can tell I should be applying the exact same movements to the character. I'll have to look into it more for the next version.
This is now fixed in Animancer v4.1.
In the example for the 3D Game Kit tutorial, the CharacterController incorrectly reports IsGrounded when the player is on a moving platform, causing the player to be in an airborne state rather than in a grounded state.