KybernetikGames / animancer

Documentation for the Animancer Unity Plugin.
66 stars 8 forks source link

Is it possible to play Timeline on top of an Animancer-controlled animation? #271

Closed davidrochin closed 1 year ago

davidrochin commented 1 year ago

I'm currently looking for a solution to a problem I had with Unity's default animation system. I'm developing a Skill/Attack system based entirely on Timeline and I found there is no way to combine Animator-driven animations with Timeline-driven animations, so if I continue like this, my system would be quite limited (for example, I won't be able to design Skills that you can use while moving).

I hope this GIF explains what I'm trying to do:

demo

I wasn't able to do the above with Unity's Animators. Will I have the same limitation with Animancer?

By the way, I don't own Animancer currently, so I can't test. I'm buying if it solves this problem.

KybernetikGames commented 1 year ago

The Timeline page explains how you can play timelines within Animancer and they work like any other state so you can play them on whatever layer you want. Be sure to read the disclaimer though.