KybernetikGames / animancer

Documentation for the Animancer Unity Plugin.
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When I first play(after create) a clip,my model rotation will be (0,0,0) #275

Closed xi4545c9 closed 1 year ago

xi4545c9 commented 1 year ago

image this is my simple code ,I use basic AnimancerComponent and Animancer's StateBehaviour to controller the CharacterState just similar to your example. I just declare a ClipTransition,and when I first time play it,my character model's rotation will turn to zero,and once I play it again,it will be all right.Seems like every single clip has the same situation.The same thing also happen to the default clip.

xi4545c9 commented 1 year ago

Oh,I use rootmotion,but I dont know if it cause that

xi4545c9 commented 1 year ago

Ok,I found the reason,just because of the rootmotion