Closed sesky4 closed 1 year ago
Animancer.AnimatedBool/Job> does not contain an Execute method
makes no sense because animation jobs don't need an Execute
method, but you could try adding one (the AnimatedBool.cs
script is in Assets\Plugins\Animancer\Utilities\Animation Jobs and the Job
struct it's referring to is down the bottom).
Another possibility could be that Burst is getting confused because the Job
struct is nested inside the generic AnimatedBool
class, so try moving it outside.
Deleting that whole folder (and the Uneven Ground example) is also an option if you aren't using those classes.
Could you please also report this as a Unity bug? I can't because I don't have a Mac to replicate the issue with.
@KybernetikGames
thanks, i'm tracking this on https://forum.unity.com/threads/unity-2022-2-12-ios-build-fails-with-burst-1-8-4.1434031/
I'd recommend submitting an actual bug report via the Help menu in the Unity Editor.
Environment
Description
Works fine in editor. Build successfully for Windows/Mac/Linux. But failed to build for ios. The error message seems to be related with burst compiler, if i turn off burst compiler in
Edit - Project Settings - Burst AOT Settings - Enable Burst Compilation
, build will successReproduction
Steps to reproduce the bug: