Closed JonathanSwallow closed 1 year ago
What does it actually look like? I've never worked with additive animations and I'm not sure if it's possible for adding one pose to idle/walk/run to make them look reasonably crouched, but code-wise what you've got is fine.
Thank you for getting back to me. I've linked a video from my channel. It shows what the current setup is producing. https://youtu.be/JCDkrJ-Z-LM
Honestly, the more I read your message the more I wonder if I'm trying to reinvent the wheel. I'll instead animate a crouched version of the movement animations.
Great product btw. I will be buying when my game sees a release!
Cheers Jon
Yeah, I think you will probably need to make proper crouched animations for each movement type.
Animancer Pro is currently 50% off in the Spring Sale if you plan on buying it any time soon.
Hi KybernetikGames
I hope you are well. I'm working with a 3D Character. And I'm wondering if you could spare some time to point me in the right direction regarding layers to make my character crouch.
My current setup is as follows; Layer 1 : baseLayer - contains only a LinearMixerTransition. It has 3 animations tied to it. Idle, walk and run. Layer 2 : crouchLayer - contains only a crouch pose which I was hoping could additively make the base layer look crouched. I’ve tried masks, following the docs ( https://kybernetik.com.au/animancer/docs/examples/layers/ ) and examples you’ve provided. Guessing I’ve missed something. I hate to do this but if it helps here is my primitive code for initialising the Animancer component.
If you need anything further to assist I’ll get it over asap. Thanks, Jon