Based on https://kybernetik.com.au/animancer/docs/manual/playing/ it seems that if I want to freeze the entire animancer on the current frame, but when I do that it makes my character goes into muscle pose/bind pose (I don't know what it is called, it looks kind of fetal pose).
I can achieve what I am after by setting animancer.Playable.Speed = 0; but it seems kind of a hacky solution.
Is there something wrong that I am doing? Maybe it is setup dependent or should I just set the speed to 0 and not care about it?
Based on https://kybernetik.com.au/animancer/docs/manual/playing/ it seems that if I want to freeze the entire animancer on the current frame, but when I do that it makes my character goes into muscle pose/bind pose (I don't know what it is called, it looks kind of fetal pose).
I can achieve what I am after by setting
animancer.Playable.Speed = 0;
but it seems kind of a hacky solution.Is there something wrong that I am doing? Maybe it is setup dependent or should I just set the speed to 0 and not care about it?