KybernetikGames / animancer

Documentation for the Animancer Unity Plugin.
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Rename Sprites: how to start the with index 0? #316

Closed kodra-dev closed 6 days ago

kodra-dev commented 9 months ago

The official document shows that the indices start from 0:

image

But my Animancer starts them from 1:

image

I have manually named some sprites before, so for consistency I'd like to start from 0. Is it possible?

KybernetikGames commented 9 months ago

I must have changed it after writing that documentation page.

Open RenameSpritesTool.cs and remove the + 1 from the line _Names[i] = _NewName + (i + 1).ToString(format);

I'll add an option for it in the next version of Animancer.

kodra-dev commented 9 months ago

I see. Thank you for the answer!

KybernetikGames commented 9 months ago

I'll keep this issue open until the next version is released so other people can see it.

KybernetikGames commented 1 month ago

Animancer v8.0 is now available for Alpha Testing. The renaming workflow has been streamlined and it includes a field to set the start index.

KybernetikGames commented 1 month ago

Animancer v8.0 is now available for Alpha Testing.

The renaming workflow has been streamlined and it includes a field to set the start index.

KybernetikGames commented 6 days ago

Animancer v8.0 is now fully released.