Closed wrymn closed 3 months ago
Figured it out, I was fading out just the state, but the layer still had weight of 1. Fading out entire action layer solved the issue.
Yeah, fading the layer is correct. You would think they'd be mathematically the same, but layer mixing uses a completely different algorithm from state mixing.
Animancer v8.0 will have a warning in the Inspector about this.
I am using 3 layers to animate combat of our units.
[0] base layer for idle, walk, run (always playing) [1] combat layer, for combat idle, walk and run (playing when only in combat) [2] action layer, just for combat attack animation (playing only during attack animation, once every 2s for example)
the issue is, when combat attack animation is fading out from weight 1 to 0, the character is going under ground. Then when it reaches 0 and attack animation stops playing, the combat idle on layer 1 takes effect and everything is fine.
Is there something that I'm doing wrong? You can notice, as long as action layer 2 is at weight 1, its fine
but you can see when I set it to low value, the entire unit breaks and goes under ground
I am using Humanoid Avatar, this is the animation clip setup: