Closed fechen2 closed 2 months ago
Transition Libraries should work fine with layers when you use animancer.Layers[x].Play(...)
same as before.
The code you quoted is only for animancer.Play(...)
where you don't specify a layer it now always uses 0 instead of maybe using 0 or maybe staying on another layer if the state already existed. That has nothing to do with Transition Libraries, its just a general simplification.
Thank you for your reply.
Hello, I upgraded the plugin to v8.0 and found the new feature of "Transition Libraries". But, I not sure I can use this feature for my animation which had multiple layers (upperbodyLayer, additiveLayer).
V8.0 AnimancerComponent:
I found this fixed baselayer.
v7 AnimancerComponent:
AnimancerPlayable (which can get layer):
Does "Transition Libraries" support multiple layers in v8.01 ? Or I need write a new Play function like v7?