Closed burakcatalok closed 3 weeks ago
That sounds like either a Unity bug or something else like an anti virus program interfering with it because Animancer doesn't do anything with that file, it's just used by Unity to control how it compiles Animancer's scripts.
It's a plain text file so opening it with notepad and re-saving it might do something (might need to modify -> save -> return to Unity -> undo -> save to make sure it notices the file is different). Or even just Right Clicking and Reimporting it might help.
Has this issue been resolved or are you still receiving that error?
I've tried what u said, unfortunately didnt solve the problem Multiplayer Play Mode Version: 0.6.0
I still have no idea what could be causing the issue, but I can think of a few other things to try:
Platform: Windows 10
When we create a new virtual player in Multiplayer Play Mode, VM instance fails to launch due to animancer error down below. Reinstalling animancer pro doesnt solve the issue
Compilation Pipeline: Could not read file Packages/com.kybernetik.animancer/Runtime/Utilities/FSM/Kybernetik.Animancer.FSM.asmdef 0x00007ff9b9724a3d (Unity) StackWalker::ShowCallstack 0x00007ff9b972c2d9 (Unity) GetStacktrace 0x00007ff9baea84d9 (Unity) DebugStringToFile 0x00007ff9ba61e94b (Unity) RegisterAssemblyDefinition 0x00007ff9babec326 (Unity) ProcessAssemblyAssets 0x00007ff9babecf49 (Unity) UpdateScriptCompilationPipelineCaches 0x00007ff9bab007ee (Unity) RefreshInternalV2 0x00007ff9bab0a50a (Unity) StopAssetImportingV2Internal 0x00007ff9baaf7dcd (Unity) InitialRefreshV2 0x00007ff9baabb0fe (Unity) AssetDatabase::InitialRefresh 0x00007ff9ba321c50 (Unity) Application::InitializeProject 0x00007ff9ba76eb3e (Unity) UnityMain 0x00007ff687182cda (Unity) __scrt_common_main_seh 0x00007ffa43507374 (KERNEL32) BaseThreadInitThunk 0x00007ffa4457cc91 (ntdll) RtlUserThreadStart