Right now, this isn't in the best state, so it's not really usable. There is other code here I want to merge, including a fix for regular colliders. Now when the player in the example is jumping up and towards another collider, they don't just snap to a grounded state.
Right now, this isn't in the best state, so it's not really usable. There is other code here I want to merge, including a fix for regular colliders. Now when the player in the example is jumping up and towards another collider, they don't just snap to a grounded state.