Kyle-Zagers / Ray-Marching-alpha

Basic 3d engine with ray marching.
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Scaling issue with windows scaling #3

Open kai-kawasaki opened 10 months ago

kai-kawasaki commented 10 months ago

The program incorrectly scales to a larger size if the "Display Scaling" is not at 100%. This causes performance issues as well as the displayed window itself is incorrect.

kai-kawasaki commented 10 months ago

Fixing this issue is top priority as most devices have a window scaling that is not 100% by default.

kai-kawasaki commented 10 months ago

Affects the program regardless of resolution or if the program is in fullscreen.

kai-kawasaki commented 2 months ago

Fixed issue by moving from ModernGL to GLFW